the Railroad and Minutemen do not get them until you destroy the Prydwen, if you even decide to do that.Īs a side note, it feel much more badass to fly in near an AO on a bird than it does to just teleport halfway there and walk. 2.) You get access to the Vertibirds immediately after the first act. This isn't technically a problem for the Minutemen, but having to walk all the way to the Railroad HQ(since your Vertibird cannot land anywhere near it) is really damn tedious.
1.) Ease in acquiring smoke grenades, something you will need to regularly do. On average, the Institute Teleporter will only cut travel time about in half(the Institute is conveniently located in the middle of the map), compared to Vertibirds cutting travel time to a small fraction due compared to foot travel.Īmong the three factions that can use Vertibirds, the Brotherhood is the best for 2 reasons. Survival mode can be set before starting a new game.
Survival mode can be accessed in the options menu. It replaced the existing Survival difficulty, which was renamed to Very Hard. Survival mode was added to the game for all platforms on March 29, 2016. I used a mod to amend this, but in Vanilla, they are objectively the worst.Īll the factions except the Institute get Vertibirds, which are better than teleportation, as the Mass Relay can only teleport you to the CIT Ruins from the Institute. Survival mode (sometimes called Survival difficulty) is a unique gameplay mode in Fallout 4 with significant differences to other modes. Ironically, the Institute is by default the worst faction for travel, despite having teleportation technology.