Colonial nations are playable and have a separate idea group. The overlord gets trade power and tariffs from them while they have to be aware of the colonial nation's liberty desire that can cause the colony to declare a war of independence if it increases to above 50%. They are a subject under the nation forming it, but don't use a diplomatic relation slot.
Colonial nations form when a nation controls 5 cored overseas provinces in the same colonial region. A new form of formable nations called colonial nations.The expansion coincided with a supporting, free patch for the base game, that includes: Ability to play as one's Colonial nationįree features Main article: Patch 1.4.An expansive addition of new mechanics for tribal nations in North America including migration, buildings, native ideas, reforming the government, a new mechanic for casus belli and federations.The generator is limited to pre-colonial starts and isn't compatible with CK2 converted games.
Randomized map exploration (as of the 1.14 RNW rework).